Official Announcement of the end of Development


Hello reader!
This is a long, long overdue post to "officially" declare the end of development on CLASS WARFARE. In reality, I have not worked on this project for some time, and rather than let its final update from years ago be the final word, I thought it'd be appropriate to give it an official end and postmortem. The real reason for this is that I have been doing more work on new projects and it doesn't feel right to truly start a new one while the previous one never "ended."

Firstly, I am not deluding myself into believing this is a BIG announcement for a huge audience holding their breath. Though this project took me a long time to complete, it was always relatively small in scale and as long as it ended up according to my vision and aspirations, I was happy with it. The little bit of downloads here and there that I've seen the game get is frankly even more than I would have expected (less than 200 at the time of writing), and I've taken that as a bit of a bonus more than anything else. If anyone reading this is someone who downloaded the game to give it a shot, I thank you dearly! Hopefully you had some fun with it.

The number one thing that working on CLASS WARFARE taught me is that just going for it and making something work is tremendously valuable as a learning experience. I started working on this game around when I was fresh into college with zero coding experience (other than a scant few bits and bobs done in Flash in years prior, but nothing at this scale). I had absolutely no plan or technical design prepared of any kind. I just started drawing and throwing code places it shouldn't go, and if it worked, I ran with it. I repeated this process ad nauseam until the game was essentially running on a plate of spaghetti held together with band-aids. Even though the end result of this was the antithesis to the very concept of software engineering itself, having to build upon and baby such a mess granted me more than few wake-up calls on how to not create disasters in the future. The only shame of this outcome would be if I didn't carry such lessons into a future project.

Overall I am pleased with what I ended up with. I never got around to finishing its last intended feature (saving Arcade records), but I can live with missing out on it for the sake of the future. That's about all I have to say - nothing specifically deep or insightful, just a general salute to my old work and a message to anybody out there who creates art of any kind: just do what you can and have fun with it :)

As implied in this post, I have started working a little more consistently on my next project (well, next one that might actually get finished), and I plan to create a page for it soon. Keep an eye out for it if CLASS WARFARE piqued your interest. In either case, take care and have a good day.

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